I programmed a modulation envelope to evoke the feel of a human arm strumming, and I added vibrato to simulate the human voice.I was especially careful to make sure their weren’t too many simultaneous instruments playing in the songs, so that the sound fx wouldn’t cause the music to cut out. To be honest I never doubted him, because by that point we had a long history of working together at Compile.I was often asked later about the sound in the opening intro when the pilot’s eyes sparkle. Toyama spoke with me and he said he wanted it to sound like when the eyes sparkle in Gundamn. I worked on the sound effects for Musha Aleste and Seirei Senshi Spriggan. Under these circumstances, I wanted to make the world’s first heavy metal game soundtrack, a game where the music of each track would be related as a whole. For Musha and Spriggan, designer Kazuyuki Nakashima and I did the game design and planning, and for Spriggan mk.2 I did all the planning myself. Recorded at Pandora Box studio Meanwhile, Dire 51 develops a powerful armor and begins its attack against Earth. The huge and strange appearance of the enemies eyes became a sign of hatred and fear among people. I didn’t know Gundamn very well, so at Toyama’s recommendation I watched the movie Toyama and I had a lot of back and forth about his ideas, but I worked especially closely with the programmers. Everyone has now gone their separate ways in life, but I hope we can come together again someday and release something new to the world. Perhaps because of the youth of the development team, everyone shared this resistance to the idea of just regurgitating that world. But Dire 51 seemed to be too smart for Earth's own good. I spent an inordinate amount of time on that. MATS and I tried out various tricks and techniques. Hirono taught me about sound fx, and he had helped me out both professionally and personally, but this time I wanted to do it my way.
So I tried out something where picking up a 1-UP didn’t change the melody of the music, but just caused it to pick up tempo slightly and remixed a couple notes. I spent a month creating an FM guitar sound. Everyone has now gone their separate ways in life, but I hope we can come together again someday and release something new to the world.
There were two problems.First, although the Megadrive uses the same OPN style chip I had used before, the way it played back sounds was different, so I couldn’t use the same process I was familiar with. When I listen to those fx today, I find myself wanting to redo half of them. When they heard it they admitted “Yeah, the previous song was better.” I still remember the several days spent wrangling and haggling with them over it… thanks to Sakoda’s efforts, its We loved Sega and wanted our next title to be on the Megadrive again, but due to various circumstances we switched to the PC Engine. If we had really done something like “Edo Metal” as I had written… it might have ended up being a very weird game.It’s quite rare to see a game with a soundtrack like this, that’s headbanging from start to finish.
Repeating this process over and over, I kept having to check and adjust if the sound wasn’t slightly off or out of tune.
Our goal was a robot-anime style STG, where characters would talk to you while you played.The basic engine from the first Spriggan was complete, so I took on the role of both planner and programmer. Sega also requested that Kazoda and I use only 4 channels for each song.
I gathered a staff around me and we had about 10 months to release a finished product.
Musha Aleste. Toyama spoke with me and he said he wanted it to sound like when the eyes sparkle in Gundamn. Yonemitsu Kazunari was working on Puyo Puyo at Compile back then, but it was rare that we were given the head planning role in a STG game.
In the 91st century, mankind built space colonies and moved its residence to space.
I was the main programmer for the three titles recorded on this disc. M.U.S.H.A. I had someone from the sound team at Sega help explain to me the way FM sound was played back. There were two problems.First, although the Megadrive uses the same OPN style chip I had used before, the way it played back sounds was different, so I couldn’t use the same process I was familiar with. However, the environmental control system of the colony group "Little Japan" located on the other side of the moon LaGrange 2 suddenly shut down, and its core "Dire 51 attacked other colony groups violently, collecting materials and debris and strengthening and expanding its own colonies. While all the top scientists of Earth were studying the problem with Dire 51, this dangerous system was taking over LaGrange Gamma and preparing for all out war. Musha Aleste OST cover's my proof of love to this soundtrack ! To battle Dire 51, the leaders of Earth decided to send in the MUSHA team. I hope players notice some of the connections in Spriggan mk.2!After Spriggan mk.2, another company developed Spriggan Powered, and they also added several connections in the story. When I see scenes like that, there’s something about it that really reminds me of the four of us. Meanwhile, Dire 51 develops a powerful armor and begins its attack against Earth.
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